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Horizon Zero Dawn (PC) Update 1.10 - Full patchoteats

Horizon Zero Dawn has received steady updates since the start on the PC in August. Guerilla Games did not scare himself to support the not ideal state in which the game was started. An error that has occurred with each update is a scandal VRAM problem specifically for AMD GPUs. This problem has been fixed.

With patch 1.09 over a month behind us, guerrilla reappeared to show us that they are still working hard, even with the continuation forbidden west on the horizon. I do not apologize for it. Let s continue terrible pun and dive into the content of patch 1.10.

Horizon Zero Dawn Update 1.10 Patchoteats

Crash corrections

Crashing for players who are constantly pressing the Windows key; Crash correction for pressing the LMB on the ESC button in the benchmark results;

Performance improvements

A problem has been resolved, which saved up to 250 MB VRAM on all AMD GPUs.

Graphical improvements

Correction for negative values ​​in Cubemap religighting shader (removes the red graphics errors in the HADES combat if you leave the timer); Correction that the preset name of the graphics settings has not been updated when you pressed Auto-Detect. Correction that the menu (and charging screen) are displayed in the wrong scale when changing the AF in borderless mode; Correction that the resolution in window mode is sometimes too low; Correction for the guarantee quest list, which crosses with the tutorial quest list;

Other changes

The graphics settings are now stored in a text file instead of a binary file to simplify optimization.

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