Skip to main content

WoW Patch 9.1.5: Aktive Mitigation in Legion

With patch 9.1.5 wow the Legion-time migration dungeons together are Mythical-plus-scaling introduced. The six dungeons have already been tested on the PTR, but still have a bit to be adjusted. In a recent blog post sharing the developer, what else needs to be done.

adaptation of the difficulty level

In time migration dungeons, players can make life easier by making use old Legendaries with strong skills. That worked during tests the heart of Azeroth and Azeritrüstung, but was a bug . To compensate for this, will Legion-time migration Dungeons three stages as their play on the difficulty level easier Shadowlands-counterpart. A + 13-legion dungeon is thus like a + 10-Shadowlands dungeon feel.

To meet the challenges of the Legion dungeons to balance, better, the developers are also trying to prevent mobs from the Snopen . In this trick players collect dozens mobs and embark on a higher point (a pillar or the like) to make teleport to all the mobs directly to this point.

presuppose change to skills that Active Mitigation

In Legion dungeons mobs aligned with some of their skills more damage to or triggered an additional effect when the tank is not an Active mitigation as death knell began as a blood death knight. Since have changed over Shadowlands many skills or the tanks no longer available, be modified the capabilities of the Legion mobs .

Dark energy solves next to the Shadow damage, for example, no longer a Adsorptionsschild when his attack was not mitigated by active mitigation. The complete list of all modified skills be found in the article on wowhead.com.

Are you looking forward to Legion-time migration dungeons in M ​​+ mode, or a fever it anyway just the mage tower challenge against? Write us in the comments.

via wowhead.com, us.forums blizzard

Heroic and Mythic Dungeon Difficulty in Legion--Too Hard or too Easy?

The links marked with are affiliate links. Affiliate links are no ads because we are independent in the search and selection of the presented products. For product sales, we receive a small commission, with which we partially finance the free content of the website.

Comments

Popular posts from this blog

WoW: Legion-Zeitwanderung

Hopefully soon on the live servers of Wow launching patch 9.1.5 is fully in the sign of the player s wishes and brings a whole pile of relief. But it is not about making the game easier and mitigating its challenges. It s about reducing the crowd of unnecessary time that you spend in Wow without having fun. Less Grind, less repetitions with twinks, less effort to finally tackle the content that makes fun. Of course, twink friendliness is a large part of it and therefore we see a lot of relief for our second and third characters with patch 9.1.5. From skipping the campaigns to more opportunities to secure us experience points. And the latter is a thorn in many players. Because no matter how many ways we can earn the XP: Up to the maximum level, it will continue to take some time - although significantly less than before. How many players there are no fun of the Levelweg with twinks, and who only want to bring their other characters into the final, showed the incident with the experien...

Cyberpunk 2077 Update 1.11 Patnotics

Update 1.11 has arrived for cyberpunk 2077. Here is the complete list of changes and corrections added to this patch. This update fixes some errors that have occurred after the publication of the previous patch. Some players had a groundbreaking mistake that prevented them to work through the main history, and this problem has been fixed . However, apart from that update, this update does not contain much else. Everything is new with Cyberpunk 2077 Update 1.11. Cyberpunk 2077 Update 1.11 Patchoteats This update fixes two problems that occurred after PATCH 1.1: The element randomization was reset to the previous status. The exploit for storing / loading booty is further examined. An error unten on the road quest has been fixed. It occurred on some players during a Holocalls with Takemura when one was stored in version 1.06 unten on the road quest runs on the target Waiting for Takemuras Call . After loading such a storage operation in version 1.1, the Holocall dialog options w...

Aytekin: I missed the respect in the package

In Gladbach Mon Dahoud saw in the 40th minute yellow-red - ultimately a key scene of the game (0: 1). Sebastian Kehl described the punishment with Sky as completely exaggerated. For such a thing he does not have to give a yellow-red. Referee Deniz Aytekin admitted that one could consider the card single-stroked considered too hard : But I was about something completely different. We have earned a minimum of respect, the impartial and complained that such a thing Behavior now be considered self-evident and as nothing bad . He did not want that. It s stupid to give the referee the chance to make a wrong decision. Mats Hummels The 43-year-old pointed out that he had admonished a few minutes before GUERreiro because of her off. I declared him unequivocally that I just do not want this behavior in the square. Then came the second action of Dahoud. In the sum, this disrespect for me was too much. I missed the respect in the package. I do not want that, that s why I set this sign. ...