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WoW Patch 9.1.5: Aktive Mitigation in Legion

With patch 9.1.5 wow the Legion-time migration dungeons together are Mythical-plus-scaling introduced. The six dungeons have already been tested on the PTR, but still have a bit to be adjusted. In a recent blog post sharing the developer, what else needs to be done.

adaptation of the difficulty level

In time migration dungeons, players can make life easier by making use old Legendaries with strong skills. That worked during tests the heart of Azeroth and Azeritrüstung, but was a bug . To compensate for this, will Legion-time migration Dungeons three stages as their play on the difficulty level easier Shadowlands-counterpart. A + 13-legion dungeon is thus like a + 10-Shadowlands dungeon feel.

To meet the challenges of the Legion dungeons to balance, better, the developers are also trying to prevent mobs from the Snopen . In this trick players collect dozens mobs and embark on a higher point (a pillar or the like) to make teleport to all the mobs directly to this point.

presuppose change to skills that Active Mitigation

In Legion dungeons mobs aligned with some of their skills more damage to or triggered an additional effect when the tank is not an Active mitigation as death knell began as a blood death knight. Since have changed over Shadowlands many skills or the tanks no longer available, be modified the capabilities of the Legion mobs .

Dark energy solves next to the Shadow damage, for example, no longer a Adsorptionsschild when his attack was not mitigated by active mitigation. The complete list of all modified skills be found in the article on wowhead.com.

Are you looking forward to Legion-time migration dungeons in M ​​+ mode, or a fever it anyway just the mage tower challenge against? Write us in the comments.

via wowhead.com, us.forums blizzard

Heroic and Mythic Dungeon Difficulty in Legion--Too Hard or too Easy?

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